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Protoss - Page 2
Air Units:
Observer
 | Builds From: Unknown
Shield: Unknown
Health: Unkown
Armament: Permanently stealthed and can detect stealthed units
This one comes from the PC Gamer feature of Starcraft 2. There is very little detail about this unit in the magazine other than it seems to have remained largely unchanged from the original Starcraft. |
Phase Prisim
 | Builds From: Unknown
Shield: 40
Health: 100
Armament: We believe this may replace the transport but that is un-comfirmed. This unit also has one special ability: | Phasing Mode
Resource: Shows a stop watch with a 2 and a Psi symbol with a 2 next to it (we think this means that it takes 2 seconds to change modes. We also do not know how the Psi cost works because we do not see a change in Psi in the UI when changing modes).
Deploy's a Phase Prisim into Phasing Mode and generates power radius similar to that of a Pylon. |
The Phase Prisim can change modes and act as a pylon anywhere on the map. In this mode it can supply power to any units or buildings and allow a remote site to warp-in units without building a fixed pylon. We also believe this will replace the transport unit but this is unconfirmed. |
Phoenix
 | Builds From: Stargate
Shield: 80
Health: 120
Armament: Air superiority fighter. One special ability: | Power Overload
Rapidly attack all nearby air enemies. The Phoenix is offline for a short duration after. |
The Phoenix is set to replace the Corsair and Scout units taking on features of both. It also will be able to attack ground and air units. The description on the Starcraft2.com site suggests that their air attack is much stronger than their ground attack (akin to Scouts), and the overload ability appears to only attack air targets (un-confirmed). |
Warp Ray
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Shield: 75
Health: 125
Armament: Fires a beam that does more damage the longer its fired.
The Warp Ray is a specialist Protoss flyer. Its attack does more damage the longer it fires. Making it extremely effective against high armor/health units and even more so against buildings. But against smaller more numerous units its very weak taking far to long to kill one small unit. |
Tempest
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Shield: Unknown
Health: Unknown
Armament: Sends out small flyers to attack the enemy
The Tempest looks to be the replacement for the Carrier. It has a ground to air shield making it very tuff against ground units. It also fires out small flyers to attack with. |
Star Relic
 | Builds From: Unknown
Shield: Unknown
Health: Unknown
Armament: Spell caster / Fires Fusion beam that slowly damages unit until it dies, then explodes unit dealing AoE damage, AoE stealth will hide units and buildings in a range around the Star Relic
This looks like a replacement for the Arbiter. Giving it a new list of skills and a much more useful attack. |
Mothership
 | Builds From: Unknown
Shield: 350
Health: 950
Energy: 300
Armament: Attacks with multiple rays dealing what looks like medium damage (counted 4 rays at one time). The Mothership also has 3 special abilities: | Time Bomb
Energy Cost: 75
This is a special ability that slows down all enemy movement inside the field, then stopping attacks just before they reach the Mothership. |  | Planet Cracker
Energy Cost: 100
Deals heavy damage in what looks like an aoe radius beneath the Mothership to all ground targets in range. |  | Black Hole
Energy Cost: 150
The Black Hole allows the Mothership to create a hole in space. The hole is a target area skill and will suck in flyers in a radius around it. |
As per the game play trailer: The Mothership is the ultimate Protoss unit and requires significant resources to create. You also can only have one Mothership per Protoss player on the map at any given time (meaning if you loose your Mothership you can build another but you cannot have two out at one time). The Mothership is extremely powerful and very tuff to kill. Combined with its special abilities allows the Mothership to take on entire armies by itself. |
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Last edited by Cotton : 06-26-2007 at 03:11 PM.
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