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Old 05-23-2007, 08:54 PM
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Protoss



If you would like to discuss the Protoss more please visit our Protoss Strategy Forum.

Overview:
The Protoss are a technically advanced race, putting all there energies into advancing there technology. They are able to project shields around themselves and generate worm holes in the galaxy through Warpgates. There strengths are there high health units with additional shielding making them very tuff to kill. A fairly direct technology tree and a lower level of micromanagement than the other two races. The down side is unit production is slow and rebuilding an army can take quite some time.

Ground Units:
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Probe
Builds From: Unkown
Shield: Unkown
Health: Unkown
Armament: Building / Gathering

We don't know to much about the Probe in SC2. We assume it's still built from the Nexus, and probably has the same health/shield. We have seen it gather gas and minerals in the game play trailer. That's about it.


Zealot
Builds From: Gateway
Shield: 60
Health: 100
Armament: Does physical melee damage with its Psionic Blades

The Protoss's most basic melee unit. These little guys have recived a new ability. They are able to quickly charge an enemy allowing them to close the gap very quickly. This makes them much more effective against medium ranged ground units. Beyond that the Zealot remains largely unchanged.


Immortal
Builds From: Gateway
Shield: 100
Health: 240
Armament: Does ranged damage with two mount blasters, has a heavy blast shield which will block any powerful attacks but allows weaker attacks through

The Immortal is the replacement to the Dragoon. After the destruction of Auir and the events of Brood War the Dragoons were all but wiped out. The remaining Dragoons were refitted with a new battle suit. But this is a dying breed as the Protoss cannot create any more.


Stalker
Builds From: Gateway
Shield: 60
Health: 120
Armament: Single ranged blaster. Also has one special ability:
Blink
Cooldown: 4 sec (timed by stop watch, at normal game speed)
The Blink ability allows the Stalker to warp a short distance to either run from or catch up to its enemies.
The Stalkers are a new unit created from the energies of the Dark Templar. They are able to warp a short distance to either run from or catch-up to its enemies, they also have a powerful blaster dealing 46-50 damage per blast to a Terran Reaper. (based on the game-play trailer and some assumption, thanks Chibiabos)


Soul Hunter
Builds From: Unkown
Shield: Unkown
Health: Unkown
Armament: Unknown

This is a new unit added to SC2, it looks to possibly be a basic ground unit. The Soul hunter is a ranged unit that seems to have a large cannon mounted on one arm and sits atop a small floating platform.


Dark Templar
Builds From: Unkown
Shield: Unknown
Health: Unknown
Armament: Permanently stealthed melee unit

Based on the PC Gamer magazine, this unit is unchanged from the original at this point. So expect it to be the same trap setting stealth unit it always was.


High Templar
Builds From: Unkown
Shield: Unkown
Health: Unkown
Armament: Can cast Psi Storm as seen in the Artwork trailer.

Only a small glimpse of the High Templar are shown in the Artwork trailer. You can clearly see the casting animation and a Psi Storm looking attack show up over some zerglings, which is why we belive these are the High Templar.


Twilight Archon
Builds From: Unkown
Shield: Unkown
Health: Unkown
Armament: Unknown

This seems to be the SC2 version of the Archon. As of right now we do not know if the Twilight Archon is created through the merging of two High Templar.


Colossus
Builds From: Robotics Facility
Shield: 325
Health: 400
Armament: Fires a red beam at its enemies that will sweep to another enemy as soon as its target dies (no need to re-fire the weapon). Allowing the Colossus to switch between targets with no down time to its attack.

The Colossus can use there long legs to step up and down cliffs, to cross terrain. It's sweeping beam allows it to deal large amounts of damage to small swarming units. We've seen Terran missile turrets attack the Colossus and at SC2.com the unit description says that the Colossus is vulnerable to ground and air attacks. Which means is safe to say air only attacks can target the Colossus.


Reaver
Builds From: Unkown
Shield: Unknown
Health: Unknown
Armament: Fires a ball that explodes on contact (maybe scarabs?)

You can see this unit at the very end of the leaked video. It slides along like a worm and moves up to the front of the battle. Once there you can clearly see it fire a small blue ball out that explodes on a Terran unit killing it. (thanks to bufferzz for the heads up)

Last edited by Cotton : 06-28-2007 at 03:01 PM.
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Old 06-09-2007, 04:10 AM
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Last edited by Cotton : 06-09-2007 at 04:15 AM.
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Old 09-11-2008, 01:54 PM
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